As the MOD is being updated on a regular basis I would recommend user always check http://www.warlordsforever.ca to get the latest update. I don't always visit the boards and update this thread.
June 27/2011
Today I added a new 1.03 executional for fans of this mod. It is basically the original game (16 races etc) BUT has the addition portrait slots, terrain limit etc so fans of the original game can still have fun. Hope everyone likes it. Just remember though you will have to start a new Herodata.xcr file in your MyDocuments/Warlords Battlecry 3 folder.
Get it Here!
Febuary 17/2011
I did a small update fixing the Spellbook button
October 8 2010
I did a an update that includes a new building set for the Dragons.
August 20/2010
The archive was updated adding some more icons for the editor and a small mini campaign Dwarflands was added to my site just visit the home page.
March 26/2010
The main archive was updated to include all the below fixes as well a new unit was added to the Goblin Race.
March 21/2010
Today I updated the Boats.xcr with hopes of stopping the crashes that occur on some maps.
March 12/2010
Today I updated the Goblins.xcr with some more reworked graphics.
March 06/2010
The original archive was updated with all the latest graphics and some AI tweeks to the Dragons.
OLDER STUFF
Feb 04/2010
Today the original archive was updated as I noticed the Ice balls missile was working properly (XCR tool error) so I updated the Effects1.xcr.
Feb 09/2010
Today I updated the Dragonz.xcr file with updated graphics for the elvan units.
Feb 25/2010
I recently finished updating the unit graphics fo the Draglings and Land Dragons and the main archive is not at the momnent up to date. So just get the Dragons side pack.
OLD NEWS
Today November 17/2009 I updated the archive to add some new features to the 1035 MOD. This latest update is the most code work I've done in 8 months so it's a nice update. The new version has 3 new spheres of magic.
- Light Magic which includes the classic Common spells we used to love in
Warlords Battlecy I & II. This sphere is available in a new Wizard Class and there is lots of items to be found for it as well.
-Dwarf Magic is a new sphere for Dwarves they are included in the new class Dwarfmaster and there is a +5 item as well.
-Goblin Magic a new sphere which takes the place of Poison Magic for the Goblin Race
Other notable goodies
2 new Skills available only in items (2 rare and 1 common)
Goblin Cannon now works as it original intended no more critter class stuff
All code , new avators, item graphics and new spell effects done by myself hope you like.
December 29/2009
Archive was updated to include additional avator and new menus. Plus now AI heros may get one of 3 avators rather than just the default avator.
Download the MOD HERE: http://www.warlordsf...r.ca/wbc3v4.zip
When overwriting the old version 3 you will have to delete or rename your old Herodata35.xcr file in the mydocuments\wbc3 folder
MOD includes the following features
New playable side : Dragons
Contains 9 new units and 2 returning units
Race has playable AI so you can do battle versus them as well
Building graphics are done by myself hope you like.
Goblins:
Improved armour stats on Zeppelins & Goblin Cannon
New Powerup to increase Range for above
Better Goblin AI
Ogres:
AI Now works! So this means on can play random races without worrying about the crash that used to exist.
OgreKeeps now have side colours and improved graphics.
Support for additional terrain packs! So now when you load up Kharnpak1 terrain tile set you can scroll to the bottom of and select water tiles at the bottom.
A few minor new features items and a new lair type
22 new hero Avators (1 Orc, 2 Goblins, 2 Ogre, 1 Dragon, 1 Daemen, 3 Undead, 2 Wood Elf,1 Dark Elf,2 Minotaur,1 Swarm, 1 SSrathi,1 Barbarian, 1 Knight and 3 Dwarf)
4 hero voice packs including classic Gront voice pack
Again the MOD plays alongside your regular version of the game.
REAL REAL OLD NEWS
March 3/2009
Hello:
Today I have updated the archive to include some new stuff I have been working on. Most notably ships
for all races. Included with Boats is a small terrain pack and features pack and some new boat
maps too. Boats though are to be used on custom maps only using the dock terrain. Simple set your shipyard down on land terrain first then replace terrain with dock terrain. There is a small 2X2 grid you can place an Ogre tower(will change to race default tower outside of editor) on the dock terrain on the top right tile this also allows for a land general cast if you wish to convert it. What I always do is place the dock terrain down then put the Ogre Tower in then put the land terrain then the shipyard and then put the dock terrain back.
Also included:
-another Hero class Hordemaster.
-one new lair type
Other changes include:
-No more generals in the setup menu for Ogres,Dragons,& Goblins
-Shortcuts for new buttons working now.
-I worked on the help file and made changes in the code allowing display of the morph cost for Draglings to appear correctly
Note New maps require Kharn Pac terrain set if you haven't got it:
Get it <a href="http://www.the-battlefield.com/forum/index.php?showtopic=3249" target="_blank">here</a>
HOW TO INSTALL MOD
Simply copy wbc3v4zip to Program Files/enlight/i2/warlordsbattlecry3 unzip archive there. It will prompt you to overwrite files say yes(portraits.xcr, graphics.xcr & soundfx.xcr all have new stuff added in them)
Archive has subdirectories and will copy nessasary files into their proper folders.

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